﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ProtoGame.GameLib.Entities;
using ProtoGame.GameLib;
using ProtoGame.DescritoresContent;

namespace ProtoGame.Sprites
{
    class PGNPCKobold : PGNPC
    {
        public PGNPCKobold(Tileset gfx)
            : base(PGIMGKobold.CriarAnimator(), gfx)
        {
            AnimationState = PGIMGKobold.StateParadoBaixo;
            CollisionType = TiposColisoes.Solido;
        }

        public override void ViradoBaixo()
        {
            AnimationState = PGIMGKobold.StateParadoBaixo;
        }

        public override void ViradoCima()
        {
            AnimationState = PGIMGKobold.StateParadoCima;
        }

        public override void ViradoDireita()
        {
            AnimationState = PGIMGKobold.StateParadoDireita;
        }

        public override void ViradoEsquerda()
        {
            AnimationState = PGIMGKobold.StateParadoEsquerda;
        }

        public override void DoCollision(byte collisionType)
        {
            // Não reage
        }
    }
}
